Art and Design Careers and Internships | Springfield College

Art and Design Careers and Internships

Springfield College Post-Graduation Outcomes

Includes bachelor’s degree programs in Art and Design, Art Therapy, and Dance

94%
Total
38%
Employed
56%
Enrolled in Graduate School
6%
Other

Career Outcomes

In a recent survey of 2022-23 graduates, 94% of graduates who responded from our Art and Design, Art Therapy, and Dance programs reported being employed or enrolled in graduate school. A sampling of our graduate employers and job titles is below.

Company NameJob TitleLocation
 McDonough Middle SchoolStaffHartford, CT
The Drama Studio Social Media and Marketing AdministratorSpringfield, MA

Students who graduate from our arts and design major can feel confident that they’ll have options when they graduate. While many of our graduates immediately begin a career in the arts, others may choose to continue their education and pursue a multitude of graduate degrees. 

Career Paths

  • Art Director
  • Arts Administrator
  • Book Illustrator
  • Commercial Artist
  • Community Artist
  • Creative Director
  • Curator
  • Digital Asset Manager
  • Digital Production Artist
  • Digital Production Designer
  • Editorial/Publication Designer
  • Environmental Designer
  • Fine Artist (Painter, Sculptor, Illustrator, or Printmaker)
  • Gallery and Museum Technician
  • Graphic Designer
  • Illustrator
  • Infographics Designer
  • Medical Illustrator
  • Motion Graphics Designer
  • Multimedia Designer
  • Packaging Designer
  • Presentation Designer
  • Production Designer
  • Social Media Content Creator
  • Studio Assistant
  • Teacher
  • User Experience (UX) Designer
  • User Interface (UI) Designer
  • Web Designer

Internships

All students in the Art and Design major complete at least one internship as part of their major requirements. Many students choose to complete more than one, and are able use up to 9 credits towards their degree. Additional hands-on experience comes from community arts projects, course assignments that use real-world examples, and experiential learning projects with community partners. Some start as early as their sophomore year. They can take between 3-9 credits of hands-on experience learning.